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Category | Winner | Point Totals | Comments |
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Popularity | Players | 25-5 | |
Quality | TIE | 24-24 | Reasoning |
JoJolity | Players | 24-23 | Reasoning |
Conduct | TEAM | 10-10 |
Team | Combatant | JoJolity |
---|---|---|
The Graveyard Shift | William Eyelash | “W-Well, I'll be going now...” You’re being forced to fight, and you don’t want anything to do with this! During the match, try to stay on the backlines as much as possible, assisting from there! |
The Graveyard Shift | Tiger “Glitch” Ricky | "Nowadays, 30,000 yen is gone after you make one or two trips... So all that's left is to make more money, or go flat broke." You are being forced to fight here, and you hate it, so you might as well do something to cause the casino to lose money! Do whatever you can to constantly rig the roulette in favor of odds! |
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To preface, this post is meant to elucidate some of the properties of magic: how it exists and functions in the world of Runeterra. For the purposes of this post, I will not go into much depth regarding the complex magics, and will instead primarily refer to the main 3 “streams”. Points will be backed up using reliable sources, Scathlocke being the Head of all things Narrative and Worldbuilding-wise in Lore. That being said, until Riot releases information on Universe or Nexus, (while unlikely) things are liable to change regarding information provided by Rioters in twitter and boards replies, thus should be taken with a grain of salt. submitted by Psyr1x to loreofleague [link] [comments] __________________________________________________________________The Origins of Magic:As Runeterra, an amalgamation of the Spiritual and Material/Physical realms, was created by an unknown race of Celestials using the World Runes, all magic can be said to have roots in the Celestial Realm. While that might make it seem superior, being the originator, think of it more like it fostered the growth of the realms to becoming their own distinct units. In the League of Legends Universe (main), magic exists in three distinct forms: Celestial, Spiritual and Elemental. From there, you have multiple blends and combinations. N.B. The energy produced by those of the Void is NOT magic. https://twitter.com/LaurieGoulding/status/1137415463535693824 __________________________________________________________________Fundamentally, each main stream encompasses specific concepts, one is not inherently better than the other and, to varying extents, each is able to mimic some of the effects of the other:
Magic exists ambiently; flowing as metaphysical rivers and streams throughout the world similar in concept to ley lines. Areas where magic is high in concentration will commonly produce the most number of natural born mages, to the point where it is less likely for one to not possess the ability to use/do magic. The reverse is true for those born in an area where ambient magic is low in concentration. This is evidenced with Ionia and Ixtal, being fonts of Elemental and Spiritual magic respectively, whereas a region like Demacia; surrounded and founded upon magic nullifying petricite, very few mages are produced. https://nexus.leagueoflegends.com/en-us/2017/04/dev-on-vastayan-evolution/ Each stream of magic flows from an origin source: Celestial magic flows from the Celestial Realm as well as the World Runes, Spiritual Magic originates from the Spiritual Realm, and Elemental Magic from the Physical realm, all suffusing into the material plane. https://twitter.com/LaurieGoulding/status/1229983493188284418Regions where the barriers between realms are weakest and the magic flows strongest are known as “fonts” of magic. Ionia is an example of this in regards to spirit magic. To varying extents, use of each main branch can mirror the other and produce similar effects, even if not strictly the same source/magic type (e.g. all can produce fire). https://twitter.com/LaurieGoulding/status/1229983493188284418As said before, Ionia is a font of spirit magic. The barriers between the mortal and spirit realm are less distinct, thereby allowing the two to interact in strange, exotic manners. As a result, spirit magic suffuses and saturates the lands of Ionia. However, raw concentrated spirit magic has chaotic, unpredictable effects upon reality, making the environment a dangerous place. As such, humans erected Quinlons in Ionia to restrict and filter the flow of magic from the fonts. Quinlons being man-made magical filters that limit the amount of magic flowing from the spirit realm into Ionia... they also filter out the more chaotic/negative energy, concentrating it into a liquid-like substance (IchoTears). When tattooed upon the skin or consumed, this concentrated negative magic enables the use and manipulation of shadow magic (used to great effect by Zed and his Order). Currently, the agreement between humans and Vastaya has been shattered: The Quinlons are restricting too much magic, and Zed’s Order actively alters some to fuel their shadow magic. The vastaya, requiring magic to live similarly to how we need air to live, are understandably not too ecstatic. https://www.leagueboards.net/thread/8c0b14a1-6a72-420b-a4f7-fe97a02684e2/show-threadhttps://nexus.leagueoflegends.com/en-us/2017/04/dev-on-vastayan-evolution/ Theoretically, Targon would serve as a font of Celestial magic seeing as the barriers between the mortal and Celestial Realm are thinnest near the peak, thereby allowing the easiest interaction and allowing the magic to suffuse onto the physical plane. A region serving as a font of magic doesn't necessarily mean only that type of magic is present. It just acts as a source. One doesn't have to be on a ley line/stream to do magic... the effects and efficiency just increase with proximity, similar to a wifi/cell signal. As they encompass the entirety of Runeterra, you are almost always guaranteed to have some signal (barring specific scenarios/anomalies.) https://twitter.com/LaurieGoulding/status/1257086236704960512https://twitter.com/LaurieGoulding/status/1257098176290410496 __________________________________________________________________How Magic is Used:Anyone and everyone can learn to harness magic, however, not everyone is born with the talent. These lucky individuals are known as mages.https://twitter.com/LaurieGoulding/status/1159016781278789636From what we’ve seen, mages don't quite generate magic per se, they access what is naturally present, interacting with the ambient magic in the environment rather than directly producing it. More akin to vessels than generators, their strength and aptitude likely depends on how much they can store, channel, shape and emit (as well as restore) at any given time. But, as said by Ryze in “From the Ashes” magic likes to be used, not stored… similar to the air we hold in our lungs… a quite apt comparison that will be explained further below in theory crafting. This is the trend for most mortals. Those born of magic, those with magic WITHIN them, as part of them, often referred to as "magical" beings, are far more attuned to the magic out there in the world, able to interact and shape magic in ways most can’t even begin to fathom due to their intrinsic link. An example being the Vastaya, who are more innately connected to magic, requiring it to live (like how we need to breathe oxygen to survive). Their use of magic still follows the same principle of not being innately generated, yet their connection allows them to perceive and interact with the worlds in exotic ways. The Vastayashai’rei, the ancient ancestors of our modern Vastaya further demonstrate this: Originally mortals, they learnt how to be completely 1:1 between the material and spirit realms, taking in the spirit realm and becoming deathless, manipulating the magics of each realm… effectively becoming “super mages”. https://twitter.com/LaurieGoulding/status/1273305085360005120 The Axiomata is a system solely related to Elemental Magic and its manipulations to varying effects. It serves as a formulaic/diagrammatic system of understanding and manipulating elemental magic inspired by the flow of the natural “currents” of magic but itself isn't one of the flows, merely one understanding. It's a system of teaching and learning elemental magic, akin to studying strict formulas (or Axioms) based on rules. The benefit to it is that anyone can learn it, Ryze's critique of it would be that it limits and restricts magic's potential. https://twitter.com/LaurieGoulding/status/1242485570854465540 In “The Axiomata” (Short Story), a ley line was "tapped" and “swum” through, enabling Aliay to interact with the world in a broader, more encompassing fashion thereby allowing him to see and experience the outside world and glimpse ongoing events outside of Ixtal. In terms of those who seem to directly challenge the established "magic isn't produced innately" principle, in a sense, they don't. Looking at the Aspects (the hosts more so than the actual Celestial Aspects) and the Ascended, they are directly (and indirectly for the Ascended) rigged to the Aspects, thereby serving as conduits and as such, are able to channel their power. Using Leona’s color story, "The Light Bringer" as an example: “Leona let the fire into her blood, feeling the ancient creature merge its essence with hers more completely, becoming one with her senses and gifting her with perceptions not of this world.”and “She reached deep inside herself, drawing on the awesome power from beyond the mountain. The sun emerged from behind its highest peaks as Leona thrust her hand to the light.”On the other hand, we have Syndra who seemingly produces magic. To an extent this is true, what she presumably does still falls in line with the fundamental concept of mages. While not officially shown on the League Universe, if we go by the original version of "The Dreaming Pool", "The Dreaming Cave" (which was edited for clarity and to cut down on length) Instead of being relegated to only using the ambient natural magics of the physical world, Syndra is able to rip magic directly from the Spiritual Realm. “Syndra conjured another dark sphere—all of her bitterness, resentment and anger made manifest. Torn from the spirit realm across the threshold into reality, it hovered above her hand, slowly spinning.” It's something that is unique to her and can be quite dangerous to the natural lands (as we know that pure, concentrated spirit magic flowing can have adverse, chaotic effects.) https://www.leagueboards.net/thread/74fd339a-b9be-4a95-a933-d9c149777e28/show-thread Her magic leaches the lands of the natural, ambient magic, thereby causing something akin to "magical fallout" and irradiating the environment. This implies her magic is flooding and washing out the natural magics of the land… replacing it with hers: Raw, concentrated Spirit magic. We know, from the information about Quinlons, that spirit magic in high concentrations is dangerous and adversely affects the physical realm, particularly when negative. Something further suggested in Syndra’s Biography: ”Such negativity had a strange, unpredictable effect on reality, and Syndra had grown far beyond his ability as a mentor.”And further falls in line with information given to us about Fae’lor in “The Dreaming Pool” and “Sisterhood of War Part 1: Old Wounds” regarding the quality of the lands of the island before and after Syndra’s first and second rampages. The fact that Syndra's mood state mirrors the effect of the Quinlons further substantiates this. __________________________________________________________________ In regards to the specifics of how mages utilize magic (theory work that falls in line with everything we know):https://preview.redd.it/z47osvjxe5751.png?width=770&format=png&auto=webp&s=2cc0054b80e620b420db0c1392adc18081f1cbe0 This is a graph detailing the process of breathing, specifically as it relates to the volume of air present in the lungs at any given time. Tidal Volume is the range of normal, unconscious breathing: The volume inhaled and exhaled normally. As shown in the graph, after breathing out at Tidal Volume (the decline at that level), there's still more air present in your lungs due to them not having fully deflated. Thus, even after breathing out at normal levels)more air may be expelled: Expiratory Reserve Volume. The reverse is true for the process of inhalation: Inhalation at Tidal Volume, then continuing to inhale to reach the Inspiratory Reserve Volume. (Deep breath in-> inspiratory reserve volume, deep breath out-> Expiratory reserve volume)... inhaling and exhaling a lot more air than you will in normal breathing... with the normal breathing level being tidal volume. Big breaths In and Out usually require conscious intent, whereas the Tidal Volume is usually unconsciously regulated. After reaching the Expiratory Reserve Volume, more air still remains in the lungs, known as the Residual Volume. This is almost never accessed and exhaled, requires rigorous intent, and is dangerous to attempt. The total span of these is the Total Lung Capacity. Now, to apply this concept to mages: Most mages seemingly don’t consciously draw upon magic, rather they passively draw in and absorb magic, similar to the tidal volume of breathing. Following this logic, there would remain a base level of magic that "exists" within the mage... This doesn’t mean it is innately produced, it is just a sink that's partially filled. (For comparison, relate it to the Expiratory Reserve Volume.) As such, most mages will only know about emitting magic... not absorbing it, because most of the time, they're just consciously pushing out and manipulating magic, instead of consciously drawing it in. More adept mages know how to consciously draw in more magic than they'd normally have access to, and know how to regulate the intake, use and emission: Ryze in “From the Ashes” is an example of this, displayed when trying to teach Kegan: “You do not create the air you breathe,” the sorcerer said. “You draw it inside you, letting it sustain you. You use it as your body requires, and then release it as you exhale. It is never yours. You are just a vessel for it. You breathe in, you breathe out. You are a channel through which air flows.”And “Therein lies the problem,” his master observed, reading his posture. “I told you the air was not yours, yet you are thrilled with yourself for how long you kept it inside you. It is the same with magic. You want it, believing it can be owned. You cling to it, forgetting that you are merely a channel through which it passes. You choke it in your heart, and in your hands. And so the magic is strangled in your grip, because you see it as something to bind to your will. It is not, and never will be. It is like air. You must draw in what exists around you, use it for a moment, then let it free.” Lissandra, in “Legend of the Frozen Watchers”, is another example: “Summoning every last iota of the ancient magic around her, including that of her allies, she sacrificed everything to seal the rift-between-realms with True Ice, entombing the Watchers within it.” When you try to take a deep breath in, the air eventually starts fighting to get out... the balloon is strained; you can't retain that level and, inevitably, the air escapes. Similarly to Ryze's explanation of why Kegan was failing at storing the magic. From this, I posit what happens with mages around petricite is similar to what happens when you enter a vacuum: Those unaware and not consciously regulating the level of air will have their breath stolen. However, if you are aware, and know about the base concepts of consciously breathing, you will be able to store your air for a period of time before it gets taken. And with training, the level you are able to store, and the duration of which the breath may be held, increases. (You can relate this to holding your breath underwater, you know not to exhale... and if prepared, you know to inhale more than normal and hold your breath.) Petricite nullifies magic by absorbing it, effectively sapping and stealing the mage’s reserves. For those aware of its properties, and adept at manipulating magic, they would be able to “hold their breath” i.e. hold their magic tightly for a short while, enabling them to continue controlled usage of it. An example of this is seen in the Ryze Cinematic, "Call of Power", when Ryze performs magic in the Petricite Forest. It should be noted this isn't a literal 1:1 transition of concepts, it’d likely be much harder to recognize and consciously regulate the levels of magic (as displayed by Kegan), but the fundamental concept would remain the same. To be clear though, this does not speak to the shaping of magic and how it manifests for each mage. How each mage manifests the phenomenon is tied to their ideals and the cultural influences shaping it and to an extent, is ultimately personal: e.g. Lux being tied to "light", and those in The Freljord being more inclined to ice and shamanistic magics etc. As said before, each person's approach to magic is pretty unique... Even within the Yun Tal, there are proficiencies and unique understandings/perspectives of shaping magic, this is what enables them to keep making new axioms and experiment further). To use an example that ties back to the theory proposed, Sylas' innate approach is to be able to see/sense it and copy/take that "template"... Akin to a copiecheater in class who takes someone's homework. If he learned, he likely would have the capacity to do his own crafting of spells/magic. You can consider it the reverse of Lissandra/Ryze... in a sense (theory-wise), he's currently only able to inhale consciously and exhale passively (tidal volume-> Inspiratory Reserve Volume) but not quite able to do it passively. His "tidal volume" is negligible, but his "lungs" are very elastic so can inhale a lot, however, similarly to an untied balloon, would be forced to expel most of the magic once it's not being consciously drawn in. Added to this, there is likely a limit to how much he can take in at any given time, less he risks being overloaded. The Petricite would therefore act as the containeoxygen tank for the magic absorbed... allowing him to access it whenever needed.. whereas without it, he's constantly been shown to immediately use the magic upon absorbing (can't hold it for long...if at all). In regards to why he can't consciously absorb ambient magic, it's likely too diffuse and "unconcentrated"/""unstable", whereas the magic stored in petricite and other mages etc already has a stable template... concentrated in once place, thereby enabling to have a firmer "grasp". Sorta like how u can pick up a block of ice, but doing the same with water or vapor is much harder.... it "slips" out. Relating back to if his base volume is low, but the "elastic potential" of his "vessel" is high, the diffuse magic absorbed wouldn't be much in the first place, plus he hasn't innately adapted an application to shaping the magic himself, so he naturally does what he's best suited to: Inflating his proverbial balloon by filling with the concentrated, stabilized templates of others and emitting it (or storing in the petricite). TLDR on mages, and Scath’s thoughts on the theory: https://twitter.com/LaurieGoulding/status/1274390411448991746 Relevant Reads on Universe: https://universe.leagueoflegends.com/en_US/story/from-the-ashes/ __________________________________________________________________Flavor of life information regarding entities seemingly comprised of magic: Spirits and Celestials.Spirits:Spirits are the natural denizens of the Spirit Realm, everything that exists upon the physical realm is said to have a spiritual reflection, as learned in Riven's color story, "Seams and Scars". “I’m a mender,” she said as she held the pottery out to a wide-eyed Riven. “No need to replace anything.”The concept of “time” exists differently from how it does in the physical realm… if it exists at all (Evidenced by Bandle City, as well as the Vastaya Forests). Many spirits seemingly start as something primordial, shapeless, and barely sentient before being tied to varying concepts, fundamentally shaping their interaction with the world, as somewhat evidenced by Evelynn and the nature of the Spirit Gods (Spirit gods, if completely forgotten, revert to the state described). It is not known if this is true for all residents of the spirit realm. Yordles are fundamentally different from other spirits encountered. I.e. they are much more physical and “substantial”. The Spirit Realm itself is also comprised of “pocket dimensions” that do not have a physical realm correlation. The Glade is an example of this, the dimension of the Fae (of which Lulu’s companion, Pix, is a part of). It is theorized that Bandle City may be an offshoot of The Glade. When mortals die, their souls are transported to the Spirit Realm, upon whence they’ll be placed in the Afterlife/world. Many "afterlife/afterworld" pocket dimensions exist, Mitna Rachnum (Mordekaiser's death realm) is one of them. Rarely (relatively speaking) do souls make their way into Mordekaiser's realm however. The Shadow Isles deserves mention as the catastrophe that occured warped the rules of the natural worlds, as well as life and death. The raw necromantic (spiritual) magic that suffuses the lands has warped reality and stilled the passage of time. It has become a region of undeath as a result of the trapped souls being unable to truly pass on. Aside from Yordles, the Fae and souls, other spirits exist, those standing out being Demons and Spirit Gods: All demons are spirits, not all spirits are demons. I.e. Demons are a specific type of spirit. (This is for actual demons, not entities that have been labelled demonic despite being of human/physical or even celestial origin.) They subsist and feed on emotions, specifically those that are negative or overabundant to the point of negativity/overindulgence. They also perpetuate these feelings either directly, or indirectly in mortals. E.g. Evelynn feeds on agony and pain, and will seduce then torture people, feeding off of their pain. Tahm Kench on the other hand, subsists on misery resulting from greed, gluttony and addiction. He will tempt the person, and when they fall prey to that, will feed off of them. Demons can feed incrementally or devour the person wholly... sometimes literally, sometimes metaphorically. Generally it ultimately results in the person's death. Spirit Gods are best described as “spiritual embodiments of concepts and cultural ideals”. They are ancient beings granted relevance aeons prior to common mortal existence. They hearken back to when the barriers between realms were ephemeral, thus could gain footholds in the physical plane and mortal cultures. It is theorized that they were originally spirits of certain concepts that managed to link themselves to the culture of mortals, gaining power, form and true sapience due to the increasing worship and cultural attention. Others hypothesize that they themselves were completely “born” of the combined perceptions of a staunch faith. Whatever they may be, it has been noted to be incredibly unlikely for a new Spirit God to form as the conditions of the current worlds do not favor it. Instead it’ll be more likely for an already established entity to fill that attention. Points to note regarding Spirits:
*Nagakabouros has been confirmed to be a Spirit God, born of the Spirit Realm. The true scope of her being is not known beyond being linked with Life, Chaos and Motion. Other examples of Spirit Gods include Kindred, the Freljordian Demigods and Janna. Demons include Fiddlesticks, Raum, Nocturne, Tahm Kench and Evelynn. Celestials: Those of the Celestial Realm are known as Celestials. The antithesis of the Void and its denizens, The Watchers. The Celestial Realm and its inhabitants are heavily centered around creation and maintenance. Not much is known about these timeless entities however they played a key role in the creation of the cosmos as well as Runeterra and its development as a whole. Fate and the celestial machinations guiding mortal existence can be interpreted by looking to the heavens however, to the ire of some, Mortals are not beholden to these preset destinies, and instead often create their own. The Celestials that we know of are Aurelion Sol, his kin, The Aspects, Bard, and Soraka. Aspects are the pure ideals/celestial concepts made “personified”, and will occasionally bind with a mortal host and traverse Runeterra to do whatever work is needed. *(Edited in for clarity:) The Ascended are indirectly rigged to Aspects (celestial concepts). Ascension doesn't necessarily grant them celestial magic, it dramatically magnifies all of their previous traits. https://twitter.com/LaurieGoulding/status/1222583655794524160_______________________________________________________________________________________________________ I see you’ve reached the end, my weary traveler. Feast on some cookies and recoup. In regards to any questions and theories, happy to discuss in the comments. If in relation to the various creatures and their more specific interactions with Magic, The Great Chronicler, Sharjo, is doing a TL;DR on the Races of Runeterra which will likely touch on many of those aspects. So I'll leave that to him. For awesome, quick questions or more in depth conversations with fans of the Lore of League, join the discord server :D https://discord.gg/dYyW6KTThanks for bearing with me! Hope this explained things in a clear manner. |
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To preface, this post is meant to elucidate some of the properties of magic in lore: how it exists and functions in the world of Runeterra. For the purposes of this post, I will not go into much depth regarding the complex magics, and will instead primarily refer to the main 3 “streams”. Points will be backed up using reliable sources, Scathlocke being the Head of all things Narrative and Worldbuilding-wise in Lore. That being said, until Riot releases information on Universe or Nexus, (while unlikely) things are liable to change regarding information provided by Rioters in twitter and boards replies, thus should be taken with a grain of salt. submitted by Psyr1x to leagueoflegends [link] [comments] __________________________________________________________________The Origins of Magic:As Runeterra, an amalgamation of the Spiritual and Material/Physical realms, was created by an unknown race of Celestials using the World Runes, all magic can be said to have roots in the Celestial Realm. While that might make it seem superior, being the originator, think of it more like it fostered the growth of the realms to becoming their own distinct units. In the League of Legends Universe (main), magic exists in three distinct forms: Celestial, Spiritual and Elemental. From there, you have multiple blends and combinations. N.B. The energy produced by those of the Void is NOT magic. https://twitter.com/LaurieGoulding/status/1137415463535693824 __________________________________________________________________Fundamentally, each main stream encompasses specific concepts, one is not inherently better than the other and, to varying extents, each is able to mimic some of the effects of the other:
Magic exists ambiently; flowing as metaphysical rivers and streams throughout the world similar in concept to ley lines. Areas where magic is high in concentration will commonly produce the most number of natural born mages, to the point where it is less likely for one to not possess the ability to use/do magic. The reverse is true for those born in an area where ambient magic is low in concentration. This is evidenced with Ionia and Ixtal, being fonts of Elemental and Spiritual magic respectively, whereas a region like Demacia; surrounded and founded upon magic nullifying petricite, very few mages are produced. https://nexus.leagueoflegends.com/en-us/2017/04/dev-on-vastayan-evolution/ Each stream of magic flows from an origin source: Celestial magic flows from the Celestial Realm as well as the World Runes, Spiritual Magic originates from the Spiritual Realm, and Elemental Magic from the Physical realm, all suffusing into the material plane. https://twitter.com/LaurieGoulding/status/1229983493188284418Regions where the barriers between realms are weakest and the magic flows strongest are known as “fonts” of magic. Ionia is an example of this in regards to spirit magic. To varying extents, use of each main branch can mirror the other and produce similar effects, even if not strictly the same source/magic type (e.g. all can produce fire). As said before, Ionia is a font of spirit magic. The barriers between the mortal and spirit realm are less distinct, thereby allowing the two to interact in strange, exotic manners. As a result, spirit magic suffuses and saturates the lands of Ionia. However, raw concentrated spirit magic has chaotic, unpredictable effects upon reality, making the environment a dangerous place. As such, humans erected Quinlons in Ionia to restrict and filter the flow of magic from the fonts. Quinlons being man-made magical filters that limit the amount of magic flowing from the spirit realm into Ionia... they also filter out the more chaotic/negative energy, concentrating it into a liquid-like substance (IchoTears). When tattooed upon the skin or consumed, this concentrated negative magic enables the use and manipulation of shadow magic (used to great effect by Zed and his Order). Currently, the agreement between humans and Vastaya has been shattered: The Quinlons are restricting too much magic, and Zed’s Order actively alters some to fuel their shadow magic. The vastaya, requiring magic to live similarly to how we need air to live, are understandably not too ecstatic. https://www.leagueboards.net/thread/8c0b14a1-6a72-420b-a4f7-fe97a02684e2/show-threadhttps://nexus.leagueoflegends.com/en-us/2017/04/dev-on-vastayan-evolution/ Theoretically, Targon would serve as a font of Celestial magic seeing as the barriers between the mortal and Celestial Realm are thinnest near the peak, thereby allowing the easiest interaction and allowing the magic to suffuse onto the physical plane. A region serving as a font of magic doesn't necessarily mean only that type of magic is present. It just acts as a source. One doesn't have to be on a ley line/stream to do magic... the effects and efficiency just increase with proximity, similar to a wifi/cell signal. As they encompass the entirety of Runeterra, you are almost always guaranteed to have some signal (barring specific scenarios/anomalies.) https://twitter.com/LaurieGoulding/status/1257086236704960512https://twitter.com/LaurieGoulding/status/1257098176290410496 __________________________________________________________________How Magic is Used:Anyone and everyone can learn to harness magic, however, not everyone is born with the talent. These lucky individuals are known as mages.https://twitter.com/LaurieGoulding/status/1159016781278789636From what we’ve seen, mages don't quite generate magic per se, they access what is naturally present, interacting with the ambient magic in the environment rather than directly producing it. More akin to vessels than generators, their strength and aptitude likely depends on how much they can store, channel, shape and emit (as well as restore) at any given time. But, as said by Ryze in “From the Ashes” magic likes to be used, not stored… similar to the air we hold in our lungs… a quite apt comparison that will be explained further below in theory crafting. This is the trend for most mortals. Those born of magic, those with magic WITHIN them, as part of them, often referred to as "magical" beings, are far more attuned to the magic out there in the world, able to interact and shape magic in ways most can’t even begin to fathom due to their intrinsic link. An example being the Vastaya, who are more innately connected to magic, requiring it to live (like how we need to breathe oxygen to survive). Their use of magic still follows the same principle of not being innately generated, yet their connection allows them to perceive and interact with the worlds in exotic ways. The Vastayashai’rei, the ancient ancestors of our modern Vastaya further demonstrate this: Originally mortals, they learnt how to be completely 1:1 between the material and spirit realms, taking in the spirit realm and becoming deathless, manipulating the magics of each realm… effectively becoming “super mages”. https://twitter.com/LaurieGoulding/status/1273305085360005120 The Axiomata is a system solely related to Elemental Magic and its manipulations to varying effects. It serves as a formulaic/diagrammatic system of understanding and manipulating elemental magic inspired by the flow of the natural “currents” of magic but itself isn't one of the flows, merely one understanding. It's a system of teaching and learning elemental magic, akin to studying strict formulas (or Axioms) based on rules. The benefit to it is that anyone can learn it, Ryze's critique of it would be that it limits and restricts magic's potential. https://twitter.com/LaurieGoulding/status/1242485570854465540 In “The Axiomata” (Short Story), a ley line was "tapped" and “swum” through, enabling Aliay to interact with the world in a broader, more encompassing fashion thereby allowing him to see and experience the outside world and glimpse ongoing events outside of Ixtal. In terms of those who seem to directly challenge the established "magic isn't produced innately" principle, in a sense, they don't. Looking at the Aspects (the hosts more so than the actual Celestial Aspects) and the Ascended, they are directly (and indirectly for the Ascended) rigged to the Aspects, thereby serving as conduits and as such, are able to channel their power. Using Leona’s color story, "The Light Bringer" as an example: “Leona let the fire into her blood, feeling the ancient creature merge its essence with hers more completely, becoming one with her senses and gifting her with perceptions not of this world.”and “She reached deep inside herself, drawing on the awesome power from beyond the mountain. The sun emerged from behind its highest peaks as Leona thrust her hand to the light.”On the other hand, we have Syndra who seemingly produces magic. To an extent this is true, what she presumably does still falls in line with the fundamental concept of mages. While not officially shown on the League Universe, if we go by the original version of "The Dreaming Pool", "The Dreaming Cave" (which was edited for clarity and to cut down on length) Instead of being relegated to only using the ambient natural magics of the physical world, Syndra is able to rip magic directly from the Spiritual Realm. “Syndra conjured another dark sphere—all of her bitterness, resentment and anger made manifest. Torn from the spirit realm across the threshold into reality, it hovered above her hand, slowly spinning.” It's something that is unique to her and can be quite dangerous to the natural lands (as we know that pure, concentrated spirit magic flowing can have adverse, chaotic effects.) https://www.leagueboards.net/thread/74fd339a-b9be-4a95-a933-d9c149777e28/show-thread Her magic leaches the lands of the natural, ambient magic, thereby causing something akin to "magical fallout" and irradiating the environment. This implies her magic is flooding and washing out the natural magics of the land… replacing it with hers: Raw, concentrated Spirit magic. We know, from the information about Quinlons, that spirit magic in high concentrations is dangerous and adversely affects the physical realm, particularly when negative. Something further suggested in Syndra’s Biography: ”Such negativity had a strange, unpredictable effect on reality, and Syndra had grown far beyond his ability as a mentor.”And further falls in line with information given to us about Fae’lor in “The Dreaming Pool” and “Sisterhood of War Part 1: Old Wounds” regarding the quality of the lands of the island before and after Syndra’s first and second rampages. The fact that Syndra's mood state mirrors the effect of the Quinlons further substantiates this. __________________________________________________________________ In regards to the specifics of how mages utilize magic (theory work that falls in line with everything we know):https://preview.redd.it/cyl0eju0l4751.png?width=512&format=png&auto=webp&s=b5eec68c1033cb9628b72a5b41fa02b3d650676eThis is a graph detailing the process of breathing, specifically as it relates to the volume of air present in the lungs at any given time. Tidal Volume is the range of normal, unconscious breathing: The volume inhaled and exhaled normally. As shown in the graph, after breathing out at Tidal Volume (the decline at that level), there's still more air present in your lungs due to them not having fully deflated. Thus, even after breathing out at normal levels)more air may be expelled: Expiratory Reserve Volume. The reverse is true for the process of inhalation: Inhalation at Tidal Volume, then continuing to inhale to reach the Inspiratory Reserve Volume. (Deep breath in-> inspiratory reserve volume, deep breath out-> Expiratory reserve volume)... inhaling and exhaling a lot more air than you will in normal breathing... with the normal breathing level being tidal volume. Big breaths In and Out usually require conscious intent, whereas the Tidal Volume is usually unconsciously regulated. After reaching the Expiratory Reserve Volume, more air still remains in the lungs, known as the Residual Volume. This is almost never accessed and exhaled, requires rigorous intent, and is dangerous to attempt. The total span of these is the Total Lung Capacity. Now, to apply this concept to mages: Most mages seemingly don’t consciously draw upon magic, rather they passively draw in and absorb magic, similar to the tidal volume of breathing. Following this logic, there would remain a base level of magic that "exists" within the mage... This doesn’t mean it is innately produced, it is just a sink that's partially filled. (For comparison, relate it to the Expiratory Reserve Volume.) As such, most mages will only know about emitting magic... not absorbing it, because most of the time, they're just consciously pushing out and manipulating magic, instead of consciously drawing it in. More adept mages know how to consciously draw in more magic than they'd normally have access to, and know how to regulate the intake, use and emission: Ryze in “From the Ashes” is an example of this, displayed when trying to teach Kegan: “You do not create the air you breathe,” the sorcerer said. “You draw it inside you, letting it sustain you. You use it as your body requires, and then release it as you exhale. It is never yours. You are just a vessel for it. You breathe in, you breathe out. You are a channel through which air flows.”And “Therein lies the problem,” his master observed, reading his posture. “I told you the air was not yours, yet you are thrilled with yourself for how long you kept it inside you. It is the same with magic. You want it, believing it can be owned. You cling to it, forgetting that you are merely a channel through which it passes. You choke it in your heart, and in your hands. And so the magic is strangled in your grip, because you see it as something to bind to your will. It is not, and never will be. It is like air. You must draw in what exists around you, use it for a moment, then let it free.” Lissandra, in “Legend of the Frozen Watchers”, is another example: “Summoning every last iota of the ancient magic around her, including that of her allies, she sacrificed everything to seal the rift-between-realms with True Ice, entombing the Watchers within it.” When you try to take a deep breath in, the air eventually starts fighting to get out... the balloon is strained; you can't retain that level and, inevitably, the air escapes. Similarly to Ryze's explanation of why Kegan was failing at storing the magic. From this, I posit what happens with mages around petricite is similar to what happens when you enter a vacuum: Those unaware and not consciously regulating the level of air will have their breath stolen. However, if you are aware, and know about the base concepts of consciously breathing, you will be able to store your air for a period of time before it gets taken. And with training, the level you are able to store, and the duration of which the breath may be held, increases. (You can relate this to holding your breath underwater, you know not to exhale... and if prepared, you know to inhale more than normal and hold your breath.) Petricite nullifies magic by absorbing it, effectively sapping and stealing the mage’s reserves. For those aware of its properties, and adept at manipulating magic, they would be able to “hold their breath” i.e. hold their magic tightly for a short while, enabling them to continue controlled usage of it. An example of this is seen in the Ryze Cinematic, "Call of Power", when Ryze performs magic in the Petricite Forest. It should be noted this isn't a literal 1:1 transition of concepts, it’d likely be much harder to recognize and consciously regulate the levels of magic (as displayed by Kegan), but the fundamental concept would remain the same. To be clear though, this does not speak to the shaping of magic and how it manifests for each mage. How each mage manifests the phenomenon is tied to their ideals and the cultural influences shaping it and to an extent, is ultimately personal: e.g. Lux being tied to "light", and those in The Freljord being more inclined to ice and shamanistic magics etc. As said before, each person's approach to magic is pretty unique... Even within the Yun Tal, there are proficiencies and unique understandings/perspectives of shaping magic, this is what enables them to keep making new axioms and experiment further). To use an example that ties back to the theory proposed, Sylas' innate approach is to be able to see/sense it and copy/take that "template"... Akin to a copiecheater in class who takes someone's homework. If he learned, he likely would have the capacity to do his own crafting of spells/magic. You can consider it the reverse of Lissandra/Ryze... in a sense (theory-wise), he's currently only able to inhale consciously and exhale passively (tidal volume-> Inspiratory Reserve Volume) but not quite able to do it passively. His "tidal volume" is negligible, but his "lungs" are very elastic so can inhale a lot, however, similarly to an untied balloon, would be forced to expel most of the magic once it's not being consciously drawn in. Added to this, there is likely a limit to how much he can take in at any given time, less he risks being overloaded. The Petricite would therefore act as the containeoxygen tank for the magic absorbed... allowing him to access it whenever needed.. whereas without it, he's constantly been shown to immediately use the magic upon absorbing (can't hold it for long...if at all). In regards to why he can't consciously absorb ambient magic, it's likely too diffuse and "unconcentrated"/""unstable", whereas the magic stored in petricite and other mages etc already has a stable template... concentrated in once place, thereby enabling to have a firmer "grasp". Sorta like how u can pick up a block of ice, but doing the same with water or vapor is much harder.... it "slips" out. Relating back to if his base volume is low, but the "elastic potential" of his "vessel" is high, the diffuse magic absorbed wouldn't be much in the first place, plus he hasn't innately adapted an application to shaping the magic himself, so he naturally does what he's best suited to: Inflating his proverbial balloon by filling with the concentrated, stabilized templates of others and emitting it (or storing in the petricite). TLDR on mages, and Scath’s thoughts on the theory: https://twitter.com/LaurieGoulding/status/1274390411448991746 Relevant Reads on Universe: https://universe.leagueoflegends.com/en_US/story/from-the-ashes/ __________________________________________________________________Flavor of life information regarding entities seemingly comprised of magic: Spirits and Celestials.Spirits:Spirits are the natural denizens of the Spirit Realm, everything that exists upon the physical realm is said to have a spiritual reflection, as learned in Riven's color story, "Seams and Scars". “I’m a mender,” she said as she held the pottery out to a wide-eyed Riven. “No need to replace anything.”The concept of “time” exists differently from how it does in the physical realm… if it exists at all (Evidenced by Bandle City, as well as the Vastaya Forests). Many spirits seemingly start as something primordial, shapeless, and barely sentient before being tied to varying concepts, fundamentally shaping their interaction with the world, as somewhat evidenced by Evelynn and the nature of the Spirit Gods (Spirit gods, if completely forgotten, revert to the state described). It is not known if this is true for all residents of the spirit realm. Yordles are fundamentally different from other spirits encountered. I.e. they are much more physical and “substantial”. The Spirit Realm itself is also comprised of “pocket dimensions” that do not have a physical realm correlation. The Glade is an example of this, the dimension of the Fae (of which Lulu’s companion, Pix, is a part of). It is theorized that Bandle City may be an offshoot of The Glade. When mortals die, their souls are transported to the Spirit Realm, upon whence they’ll be placed in the Afterlife/world. Many "afterlife/afterworld" pocket dimensions exist, Mitna Rachnum (Mordekaiser's death realm) is one of them. Rarely (relatively speaking) do souls make their way into Mordekaiser's realm however. The Shadow Isles deserves mention as the catastrophe that occurred warped the rules of the natural worlds, as well as life and death. The raw necromantic (spiritual) magic that suffuses the lands has warped reality and stilled the passage of time. It has become a region of undeath as a result of the trapped souls being unable to truly pass on. Aside from Yordles, the Fae and souls, other spirits exist, those standing out being Demons and Spirit Gods: All demons are spirits, not all spirits are demons. I.e. Demons are a specific type of spirit. (This is for actual demons, not entities that have been labelled demonic despite being of human/physical or even celestial origin.) They subsist and feed on emotions, specifically those that are negative or overabundant to the point of negativity/overindulgence. They also perpetuate these feelings either directly, or indirectly in mortals. E.g. Evelynn feeds on agony and pain, and will seduce then torture people, feeding off of their pain. Tahm Kench on the other hand, subsists on misery resulting from greed, gluttony and addiction. He will tempt the person, and when they fall prey to that, will feed off of them. Demons can feed incrementally or devour the person wholly... sometimes literally, sometimes metaphorically. Generally it ultimately results in the person's death. Spirit Gods are best described as “spiritual embodiments of concepts and cultural ideals”. They are ancient beings granted relevance aeons prior to common mortal existence. They hearken back to when the barriers between realms were ephemeral, thus could gain footholds in the physical plane and mortal cultures. It is theorized that they were originally spirits of certain concepts that managed to link themselves to the culture of mortals, gaining power, form and true sapience due to the increasing worship and cultural attention. Others hypothesize that they themselves were completely “born” of the combined perceptions of a staunch faith. Whatever they may be, it has been noted to be incredibly unlikely for a new Spirit God to form as the conditions of the current worlds do not favor it. Instead it’ll be more likely for an already established entity to fill that attention. Points to note regarding Spirits:
*Nagakabouros has been confirmed to be a Spirit God, born of the Spirit Realm. The true scope of her being is not known beyond being linked with Life, Chaos and Motion. Other examples of Spirit Gods include Kindred, the Freljordian Demigods and Janna. Demons include Fiddlesticks, Raum, Nocturne, Tahm Kench and Evelynn. Celestials: Those of the Celestial Realm are known as Celestials. The antithesis of the Void and its denizens, The Watchers. The Celestial Realm and its inhabitants are heavily centered around creation and maintenance. Not much is known about these timeless entities however they played a key role in the creation of the cosmos as well as Runeterra and its development as a whole. Fate and the celestial machinations guiding mortal existence can be interpreted by looking to the heavens however, to the ire of some, Mortals are not beholden to these preset destinies, and instead often create their own. The Celestials that we know of are Aurelion Sol, his kin, The Aspects, Bard, and Soraka. Aspects are the pure ideals/celestial concepts made “personified”, and will occasionally bind with a mortal host and traverse Runeterra to do whatever work is needed. *(Edited in for clarity:) The Ascended are indirectly rigged to Aspects (celestial concepts). Ascension doesn't necessarily grant them celestial magic, it dramatically magnifies all of their previous traits. https://twitter.com/LaurieGoulding/status/1222583655794524160_______________________________________________________________________________________________________ I see you’ve reached the end, my weary traveler. Feast on some cookies and recoup. In regards to any questions and theories, happy to discuss in the comments. If in relation to the various creatures and their more specific interactions with Magic, The Great Chronicler, Sharjo, is doing a TL;DR on the Races of Runeterra which will likely touch on many of those aspects. So I'll leave that to him. For awesome, quick questions or more in depth conversations with fans of the Lore of League, join the discord server :D https://discord.gg/dYyW6KTThanks for bearing with me! Hope this explained things in a clear manner. |
I have no reason to believe that Live Roulette is fixed, or Live casino providers are cheating players or the casinos that use their services. But that doesn’t mean you should just play anywhere. If you stick to some basic guiding principles you will minimise the risk of playing anywhere that is likely to cheat you. If you play roulette in a land-based casino, the risk of encountering rigged roulette wheels is as close to zero as it gets. If you’re playing at a licenced, mainstream casino in the UK, you can expect random results, excellent internal security and staff who follow procedures to the T. Online casino is a different ball game, but if you follow these steps, you won’t ever encounter fixed Online Casino Roulette. Online casino roulette almost seems too good to be true. You could possibly win hundreds, or even thousands of dollars right from the comfort of your own home, just with the click of a button. So it would be natural for anyone to be a little skeptical about its authenticity. While it’s one thing to say Live Casino Roulette Games are not rigged (they’re also overseen by the gambling authorities), it’s another to realize that it’d be better for you if they were! Let’s say you knew that a game was rigged. Roulette games are easier to rig offline than online, but when they exist online it is most often that the entire casino system is rigged, rather than the roulette game specifically. In Answer to the Question—Are Live Casino Games Rigged? The main answer is no. It is possible; however, any smart player can avoid being cheated by selecting their gambling sites wisely. Is Live Casino Legit? Live casinos are legit, and they are lawful as long as you play at a state that is legal to play at. 772. The New Player Welcome Bonuses are only available to players who create an account and make their first deposit Can Live Roulette Be Rigged at Casino Cruise. To be eligible to claim the New Player Welcome Bonuses, players must deposit a minimum of $10 in one instance, for each bonus. Every now and again, a gambler suspects that casino games or the casino itself is rigged. There are other theories being raised by gamblers. Such as if you play for longer periods of time you will strike it lucky or perhaps, that casinos are constantly trying to lure new players with enticing jackpots but without dropping. Technically no, because the casino is not influencing or forcing a game outcome. The game outcomes are still randomised in a way that is considered by the government to be fair. Do live online roulette casinos cheat? Unfortunately many online casinos cheat at roulette, or at the very least deceive the players. Casino Roulette Machine Rigged playing with the top bonus codes that simple! No deposit cash bonuses, free spins, or no deposit free spins with time: Casino Roulette Machine Rigged name it and we have it for you here. And even better, you get to play them at the best online casinos around.
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