Dev team: During production of Beyond Light, we started looking at the problems of bounty fatigue and FOMO, as well as Seasonal legibility (i.e., “What is in a Season?” and “How to I engage with it when I log in?”). We created a few goals which we believe will improve the experience:It’s always exciting when we bring a new feature online for Destiny 2. We hope that the changes detailed above make it easier to create goals to complete each week. As always, we’re eager to hear your feedback once you start finishing your first Seasonal Challenges, so please sound off with your thoughts!
To solve these goals, we are introducing a new pursuit type for players – Seasonal Challenges. The Seasonal Challenges live on their own page, are accessed through the Quest Log or Season Pass, and are separated by week.
- Provide a guide to new, returning, and veteran players for what to do today/this week.
- Guide the player through the Seasonal content, week-over-week.
- Encourage players to engage with complexities and nuances of the Seasonal activity and rituals.
- Reduce the penalties on XP and Bright Dust for missing a given week.
Image Linkimgur
Here’s a quick breakdown of how this feature works:
In moving away from weekly bounties, which were restricted to broad objectives tied to ritual activities, we have taken more leeway with creating some interesting or more difficult Challenges. These may be things you are already doing, or things that test your ability. Some examples include:
- Every week, for the first 10 weeks of a Season, between 3 and 10 new Challenges appear automatically for players.
- Some of the Challenges deal with the Seasonal content.
- Others push players to complete strikes, Gambit, and the Crucible, or to focus on non-activity focused Destiny rituals, like gaining Power, unlocking Seasonal Artifact mods, or improving guns and armor.
- These Challenges can only be completed once per account, but once they become available, these Challenges can be completed at any time before the end of the Season, and do not need to be started or picked up from a vendor.
- As an example, if a player doesn’t play for weeks 2 through 4, they can return on week 5 and have all of those Challenges waiting for them!
- Completing each Challenge awards XP, contributing to your Season Pass ranks.
- Other rewards could be Bright Dust, Seasonal currency, or other interesting items!
Not all the Challenges will require that level of accomplishment, but the harder or longer the Challenge is, the more experience it rewards. Challenges that focus on the Seasonal activity and ritual mostly need the Season Pass to complete, but most of the ritual focused Challenges can be completed without the Season Pass. Overall, roughly 60% of the Seasonal Challenges do not require the Season Pass.
- Defeating Primeval Envoys in Gambit
- Defeating enemies in Nightfall: The Ordeal with Seasonal weapons
- Gaining Infamy or Valor ranks
- Acquiring the ritual weapon and its cosmetic ornaments
- Winning rounds in Trials of Osiris
- Completing a Grandmaster Nightfall
With the changes above, we are removing weekly bounties from the three ritual vendors (Zavala, Shaxx, and Drifter), Banshee-44, and the Seasonal vendor. These vendors will still have daily bounties which reward XP, and the three ritual vendors will still have repeatable bounties for those of you who want to pursue additional XP and Bright Dust.
Lastly – most of the Challenges disappear after the Season they were introduced, and anything that isn’t claimed will be lost. We don’t add any new Challenges after Week 10 – which should give everyone a few weeks to clean up any Challenges they didn’t finish. Any Challenge that rewards unique or Seasonal items (currencies, lore books, Seasonal weapons, etc.) – can be completed as long as the Seasonal activity is in the game, but XP awarded for completing the challenge will only be available during the season it was introduced.
Let’s Talk Bright Dust
Back before Beyond Light launched, we discussed some of the goals around the changes to Bright Dust. As a refresher, we wanted to change the way you earn Bright Dust and move more towards account-specific paths to give players with only one character significantly more Bright Dust than they've been earning over the last year. In Season 13, we’ll be continuing to move toward these goals by adding Bright Dust onto Seasonal Challenges.
Since you no longer have to purchase weekly ritual bounties, each of the strike, Crucible, and Gambit Seasonal Challenges will award between 75 and 300 Bright Dust. We are also introducing an end-of-Season Bright Dust bonus – if you complete (nearly) all of the Seasonal Challenges, we are awarding a single 4,000 Bright Dust pile.
Additionally, each ritual vendor challenge (“Complete 8 bounties”) awards 120 Bright Dust for each character who completes it each week. And because this is prompted by the removal of weekly bounties, the only Seasonal Challenges that will be awarding Bright Dust are the ones that both Season Pass owners and free players can complete. Here’s a quick breakdown of how much Bright Dust you should expect to earn over the course of Season 13.
Seasonal Challenges Bright Dust (All Players)
Season Pass Bright Dust
- Free Seasonal Activities – 6,000
- Seasonal Extra – 4,000
- Total – 10,000 Bright Dust
Weekly Ritual Vendor Challenge Bright Dust (All Players)
- Free Path – 7,500 (All Players)
- Paid Path – 3,000 (Players who own Season Pass)
- Total – 10,500 Bright Dust
Additionally, we still plan to offer weekly and repeatable Bright Dust bounties for Seasonal events, giving you a bit more Bright Dust towards desired rewards.
- 120 Bright Dust per ritual vendor, per character, per week
- 14,040 total if completing all required weekly Challenges over the course of Season 13
As a final note, please be sure to claim all Seasonal Challenges that award Bright Dust prior to the end of a Season. Once a Season ends, associated Challenges and their Bright Dust rewards will expire and can no longer be claimed.
Dev team: In preparation for crossplay, coming later this year, we’re making some changes to the Recoil stat.Now, we know it can be difficult to understand the scale of buffs and nerfs without having these changes in your hands. Not to mention, there will be some new perks for you to hunt as you start navigating content in Season of the [REDACTED]. As always, we’re excited to see these changes out in the wild on February 9, and will be eager to hear your feedback.
Currently, several weapon archetypes have their Recoil reduced by around 40% (dependent on archetype) when using mouse and keyboard. This results in an issue where players on mouse and keyboard are able to largely ignore the stability weapon stat, creating unintended discrepancies in weapon performance between controllers and mouse and keyboard.
The following weapon archetypes will have their mouse and keyboard Recoil adjusted closer to controller (reduced the difference from ~40% to ~20%).
In the case of Pulse Rifle, Submachine Gun, and Machine Gun, we will also be introducing some buffs. In some cases, these weapons will have less Recoil across both Controller and mouse and keyboard input methods compared to what’s in the game today.
- Auto Rifle
- Scout Rifle
- Pulse Rifle
- Submachine Gun
- Hand Cannon
- Machine Gun
We will pay close attention to how these changes play out when they go live, and plan to revisit individual archetypes in a future update as needed.
- Submachine Guns are largely outclassed by Auto Rifles at medium range, and by Sidearms at short range, with player feedback often mentioning how hard they are to control. To address this feedback, we’re introducing the following change:
- Reduced camera movement from firing a Submachine Gun by 24%.
- Pulse Rifles with the mouse and keyboard changes were kicking a little too much.
- Reduced camera movement from firing a Pulse Rifle by 7%.
- Machine Guns with the mouse and keyboard changes were kicking a little too much.
- Reduced camera movement from firing a Machine Gun by 9.5%.
Outside of Recoil adjustments, we will also be tuning a few weapon archetypes in Season 13. Looking through backend data and community feedback, we landed on the following:
Buffs
Nerfs
- Rocket Launchers have fallen behind other Heavy weapons in most measures of effectiveness, we’re pushing them more into a burst damage role.
- Increased Rocket Launcher damage by 30%.
- Exotic Rocket Launchers have been adjusted individually and are affected by this change to different degrees.
- Paired with the buffs to reserves from last Season, we’re hoping you’ll explode many more things in Season 13!
- Fusion Rifle usage is very low, and they feel like an unreliable choice in Crucible compared to Shotguns.
- Increased Fusion Rifle damage falloff start distance based on Range stat. (6% with 0 Range, 16% with 100 Range)
- Reduced camera movement from firing a Fusion Rifle by 9.5%.
- Breech Grenade Launcher usage is very low (outside of Mountaintop). We believe part of the reason is that the loop of "hold the trigger to arm, then release to detonate” is challenging to execute, particularly since projectiles can bounce off targets if the trigger is held
- Breech Grenade Launcher projectiles will now detonate on impact with a character, even if holding the trigger.
Exotic Changes and Bug Fixes
- While Sniper Rifle usage has dropped in Crucible, we’ve observed that it’s hard to challenge someone with a Sniper Rifle – even if you get the first shot on an enemy, they can often respond and win the fight.
- Increased ADS flinch to Snipers when taking damage from other players
- Swords are extremely dominant in PvE. At this time, 65% of players are using Swords for the majority of gameplay encounters in Destiny 2. While we are introducing a buff to Rocket Launchers to make them a bit more enticing, we feel that Swords do too much damage compared to other options.
- Reduced Sword damage by 15%.
Ah, and before we go – we are planning to take a quick tuning pass on Arbalest. This won’t be ready in time for February 9, but we are expecting to have this touched later in Season 13!
- Some Exotic weapons lose their buffs when you switch weapons, which is intended. They would also lose their buffs when pulling out your Ghost Shell, which is not intended. Fixed that issue on these weapons:
- Ace of Spades
- Tarrabah
- Hawkmoon
- Borealis and Hard Light now have a custom (quite short) animation for switching damage type.
- Duality
- Increased damage falloff distance by 1.25m (while both firing from the hip and aiming down sights).
- Reduced maximum buff stacks from 7 to 5, each stack now grants more of a damage bonus, extended buff duration slightly.
- Sturm will once again reload any equipped Special slot weapon on kill provided the Special weapon's clip isn't full already and there's available reserve ammo.
- Fixed an issue that was preventing Merciless from increasing its charge rate on non-lethal hits.
CRUCIBLE TOKENS AND FRAGMENT QUESTS
Due to the updates to the vendor progression system, Crucible Tokens and Crucible Token Gifts are no longer needed and will be deprecated into Junk that will delete as a full stack starting in Season 13. Additionally, current Stasis Fragment Quests will be deprecated at the end of Season of the Hunt. Players are advised to turn in all Crucible Tokens and Crucible Token Gifts and finish all available Stasis Fragment Quests before Season 13 starts.
KNOWN ISSUES
While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help forum:
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.
- Stasis abilities can be difficult to distinguish between enemy and friendly for colorblind players.
- The Double Trouble Triumph is unobtainable.
- In the Deep Stone Crypt raid, the augment lockout timer occasionally resets during the final encounter against Taniks.
- During the final fight against the Sanctified Mind in the Garden of Salvation raid, sometimes a shielded tether box can become tethered instead of the correct glowing tether box.
- Hunter legs clip through the Ten-Grasp Sword Sparrow.
- In the Last Wish raid, the Shuro Chi puzzle room plates don't work if a Titan bubble or Warlock well are placed on them.
- The Titan Phenotype Plasticity Helm eye clusters no longer glow red.
- Weekly and daily elemental kill bounties have stopped rotating off of Void.
- When overcharging grenades while using the Voidwalker top tree subclass as a Warlock, Super energy stops charging.
destiny art share!!! spread the positivity, doesn't matter how frequently you do art or how many pieces you've made - post your favorites!! #Destiny2Art #DestinyArtShare pic.twitter.com/bq6hHJrCLDArt of the Week: Eris
— 🥀alex🥀🏳️🌈 (@miyagiie) January 25, 2021
나는야 내일부터 월급쟁이 #냙서 pic.twitter.com/MI6Y6Gi1LYCheers, and make sure to tag your content with some form of #Destiny2Art so we can find you easily!
— 🧅김냘본™🍺 (@NyarNyarbon) January 17, 2021
If this gets 7 likes we'll add a new LZ on Europa next Season.We’ll see you again next week, bright and early on Tuesday morning.
— Destiny 2 (@DestinyTheGame) January 27, 2021
$radio: "I need a slot tech to 2-Charlie-1501 for a patron dispute."I knew the voice on the radio as Jenny, one of the better attendants. She was one of the better ones out there; she'd troubleshoot and do everything she could before calling us, and if she called in a patron dispute, it almost always meant one of two things: either she herself did not understand (and in such a case she'd hang around while I dug through the game rules and explained it to the patron), or she had already explained it to the patron and the patron refused to believe her.
$me: "2-Charlie-1501, be there in a minute."
$jenny: "She says she won several times while playing this, but I can't find anything in the game history."I nod and Jenny goes back to deal with the patron while I check the credits on the game (zero), turn the audit key, and start doing my detective work. The game's history only goes back 20 games, so I start at the most recent and work my way back - there's some little wins here and there, but nothing on the scale that the patron was claiming - just ten credits here, fifteen there, so on and so forth - nothing out of the ordinary since they were playing 3 reels on a penny-denom 5-reel Royalty Mach 6 game.
03 Sep 19:34:36 2020 - Entered game recall 03 Sep 19:33:07 2020 - Audit mode - ON 03 Sep 19:26:51 2020 - Service Request - OFF 03 Sep 19:21:37 2020 - Service Request - ON 03 Sep 17:55:49 2020 - Ticket removed 03 Sep 17:55:46 2020 - Ticket print XXXXXXXXXXXXXX0001 $3.57 03 Sep 17:55:46 2020 - System authorization successful ......Huh, that's over an h. I check the game recall screen's timestamps, and sure enough, the last play was a bit over an hour and a half ago.
$me: "How long ago were you playing?"I turn back to Jenny, lean in, and softly advise her to call her manager. I hear her call for one and I go back to ticking boxes off the Standard Dispute Checklist - button test, video test, touchscreen test, the usual suspects. While I'm checking the logs one last time to make sure I didn't miss anything, Beth - the department manager on duty - arrives.
$patron: "A few minutes ago! Can't you see it?"
$beth: "Whatcha got, Steve?"Beth nodded and dismissed me, and I went back to fixing the printers in the tech shop while she did the needful.
$me: "She says she was playing a few minutes ago and was winning - quite a lot - and it never paid her. Last game recall says the last game played was at 5:54 this evening."
$beth: "Okay. I'll call Big Brother1 and get them to run back the tape."
$me: "Alright. Buttons all tested good, touchscreen's dead-on."
$me: "So what's the story on that dispute at 2-Charlie-15?"
$beth: "Oh, it was the demo. Surveillance saw her watching the demo for a few minutes before she called an attendant."
ARCADE ENTHUSIASMMarch 3, 1976
A gang fight involving 20 30 people erupted early Saturday morning in front of an arcade on Guadalupe Street. The owner of the Fun House Arcade at 282J Guadalupe told police pool cues, lug wrenches, fists and a shotgun were displayed during the flurry. Police are unsure what started the fisticuffs, but one witness at the scene said it pitted Chicanos against Anglos. During the fight the owner of the arcade said a green car stopped at the side of the arcade and witnesses reported the barrel of a shotgun sticking out. The crowd wisely scattered and only a 23-year-old man was left lying on the ground. He told police he doesn't know what happened.
ARCADE ROBBEDFirst it was called Fun House and then renamed Play Time a year later. I'm not sure what kind of arcade games beyond Pong and maybe Asteroids they could have had at this place. The peak of the Pinball craze was supposed to be around 1979, so they might have had a few pinball machines as well. A quick search of youtube will show you a few examples of 1976 video games like Death Race. The location is next to Ken's Donuts where PokeBowl is today where the old Baskin Robbins location was for many years.
A former employee of Play Time Arcade, 2820 Guadalupe, was charged Tuesday in connection with the Tuesday afternoon robbery of his former business. Police have issued a warrant for the arrest of Ronnie Magee, 22, of 1009 Aggie Lane, Apt. 306. Arcade attendant Sam Garner said he had played pool with the suspect an hour before the robbery. He told police the man had been fired from the business two weeks earlier. Police said a man walked in the arcade about 2:45 p m. with a blue steel pistol and took $180. Magee is charged with first degree aggravated robbery. Bond was set on the charge at $15,000.
A 23-year-old man pleaded guilty Monday to a January 1983 murder in East Austin and was sentenced to 15 years in prison. Jim Crowell Jr. of Austin admitted shooting 17-year-old Anthony Rodriguez in the chest with a shotgun after the two argued outside the Green Goth, a games arcade at 1121 Springdale Road, on Jan. 23, 1983. Crowell had argued with Rodriguez and a friend of Rodriguez at the arcade, police said. Crowell then went to his house, got a shotgun and returned to the arcade, witnesses said. When the two friends left the arcade, Rodriguez was shot Several weeks ago Crowell had reached a plea bargain with prosecutors for an eight-year prison term, but District Judge Bob Perkins would not accept the sentence, saying it was shorter than sentences in similar cases. After further plea bargaining, Crowell accepted the 15-year prison sentence.I can't find anything else on Green Goth except reports about this incident with a murder there. There is at least one other report from 1983 around the time of Crowell's arrest that also refer to it as an arcade but reports the manager said the argument started over a game of pool. It's possible this place might have been more known for pool.
Losing the magic touch - Video Arcades have trouble winning the money gameWell there is a lot to take from that long article, among other things, that the author confused "Dragonslayer" with "Dragon's Lair". I lol'd.
It was going to be so easy for Lawrence Villegas, a video game junkie who thought he could make a fast buck by opening up an arcade where kids could plunk down an endless supply of quarters to play Pac-Man, Space Invaders and Asteroids. Villegas got together with a few friends, purchased about 30 video games and opened Games, Etc. at 1302 S. First St in 1980. .,--.... For a while, things, went great Kids waited in line to spend their money to drive race cars, slay dragons and save the universe.
AT THE BEGINNING of 1982, however, the bottom fell out, and Villegas' revenues fell from $400 a week to $25. Today, Games, Etc. is vacant Villegas, 30, who is now working for his parents at Tony's Tortilla Factory, hasn't decided what he'll do with the building. "I was hooked on Asteroids, and I opened the business to get other people hooked, too," Villegas said. "But people started getting bored, and it wasn't worth keeping the place open. In the end, I sold some machines for so little it made me sick."
VILLEGAS ISNT the only video game operator to experience hard times, video game manufacturers and distributors 'It used to be fairly common to get $300 a week from a machine. Now we rarely get more than $100 .
Pac-Man's a lost cause. Six months ago, you could resell a Pac-Man machine for $1,600. Now, you're lucky to get $950 if you can find a buyer." Ronnie Roark says. In the past year, business has dropped 25 percent to 65 percent throughout the country, they say. Most predict business will get even worse before the market stabilizes. Video game manufacturers and operators say there are several reasons for the sharp and rapid decline: Many video games can now be played at home on television, so there's no reason to go to an arcade. The novelty of video games has worn off. It has been more than a decade since the first ones hit the market The decline can be traced directly to oversaturation or the market arcade owners say. The number of games in Austin has quadrupled since 1981, and it's not uncommon to see them in coin-operated laundries, convenience stores and restaurants.
WITH SO MANY games to choose from, local operators say, Austinites be came bored. Arcades still take in thousands of dollars each week, but managers and owners say most of the money is going to a select group of newer games, while dozens of others sit idle.
"After awhile, they all seem the same," said Dan Moyed, 22, as he relaxed at Muther's Arcade at 2532 Guadalupe St "You get to know what the game is going to do before it does. You can play without even thinking about it" Arcade owners say that that, in a nutshell, is why the market is stagnating.
IN THE PAST 18 months, Ronnie Roark, owner of the Back Room at 2015 E. Riverside Drive, said his video business has dropped 65 to 75 percent Roark, . who supplied about 160 video games to several Austin bars and arcades, said the instant success of the games is what led to their demise. "The technology is not keeping up with people's demand for change," said Roark, who bought his first video game in 1972. "The average game is popular for two or three months. We're sending back games that are less than five months old."
Roark said the market began dropping in March 1982 and has been declining steadily ever since. "The drop started before University of Texas students left for the summer in 1982," Roark said. "We expected a 25 percent drop in business, and we got that, and more. It's never really picked up since then. - "It used to be fairly common to get $300 a week from a machine. Now we rarely get more than $100. 1 was shocked when I looked over my books and saw how much things had dropped."
TO COMBAT THE slump, Roark said, he and some arcade owners last year cut the price of playing. Even that didn't help, he said. Old favorites, such as Pac-Man, which once took in hundreds of dollars each week, he said, now make less than $3 each. "Pac-Man's a lost cause," he said. "Six months ago, you could resell a Pac-Man machine for $1,600. Now, you're lucky to get $950 if you can find a buyer." Hardest hit by the slump are the owners of the machines, who pay $3,500 to $5,000 for new products and split the proceeds with the businesses that house them.
SALEM JOSEPH, owner of Austin Amusement and Vending Co., said his business is off 40 percent in the past year. Worse yet, some of his customers began returning their machines, and he's having a hard time putting them back in service. "Two years ago, a machine would generate enough money to pay for itself in six months,' said Joseph, who supplies about 250 games to arcades. "Now that same machine takes 18 months to pay for itself." As a result, Joseph said, he'll buy fewer than 15 new machines this year, down from the 30 to 50 he used to buy. And about 50 machines are sitting idle in his warehouse.
"I get calls every day from people who want to sell me their machines," Joseph said. "But I can't buy them. The manufacturers won't buy them from me." ARCADE OWNERS and game manufacturers hope the advent of laser disc video games will buoy the market Don Osborne, vice president of marketing for Atari, one of the largest manufacturers of video games, said he expects laser disc games to bring a 25 percent increase in revenues next year. The new games are programmed to give players choices that may affect the outcome of the game, Os borne said. "Like the record and movie industries, the video game industry is dependent on products that stimulate the imagination," Osborne said "One of the reasons we're in a valley is that we weren't coming up with those kinds of products."
THE FIRST of the laser dis games, Dragonslayer and Star Wan hit the market about two months ago. Noel Kerns, assistant manager of The Gold Mine Arcade in Northcross Mall, says the new games are responsible for a $l,000-a-week increase in revenues. Still, Kerns said, the Gold Mine' total sales are down 20 percent iron last summer. However, he remain optimistic about the future of the video game industry. "Where else can you come out of the rain and drive a Formula One race car or save the universe?" hi asked.
Others aren't so optimistic. Roark predicted the slump will force half of all operators out of business and will last two more years. "Right now, we've got a great sup ply and almost no demand," Roark said. "That's going to have to change before things get- significantly better."
'Quartermania' stalks South AustinWell you can see which way the tone of all these articles is going. There were some crimes committed at some arcades but all of them tended to have a negative reputation for various reasons. Parents and teachers were very skeptical of the arcades being in the neighborhoods to the point of petitioning the City Government to restrict them. Three arcades are mentioned besides Chuck-E-Cheese. Electronic Encounters in Southwood Mall, The Outer Limits amusements center at 1409 W. Oltorf, and Computer Madness, a "video game and foosball arcade" at 2414 S. Lamar Blvd.
School officials, parents worried about effects of video games
A fear Is haunting the video game business. "We call it 'quartermania.' That's fear of running out of quarters," said Steve Stackable, co-owner of Computer Madness, a video game and foosball arcade at 2414 S. Lamar Blvd. The "quartermania" fear extends to South Austin households and schools, as well. There it's a fear of students running out of lunch money and classes to play the games. Local school officials and Austin police are monitoring the craze. They're concerned that computer hotspots could become undesirable "hangouts" for students, or that truancy could increase because students (high-school age and younger) will skip school to defend their galaxies against The Tempest.
So far police fears have not been substantiated. Department spokesmen say that although more than half the burglaries in the city are committed by juveniles during the daytime, they know of no connection between the break-ins and kids trying to feed their video habit But school and parental worries about misspent time and money continue. The public outcry in September 1980 against proposals to put electronic game arcades near two South Austin schools helped persuade city officials to reject the applications. One proposed location was near Barton Hills Elementary School. The other was South Ridge Plaza at William Cannon Drive and South First Street across from Bedlchek Junior High School.
Bedichek principal B.G. Henry said he spoke against the arcade because "of the potential attraction it had for our kids. I personally feel kids are so drawn to these things, that It might encourage them to leave the school building and play hookey. Those things have so much compulsion, kids are drawn to them like a magnet Kids can get addicted to them and throw away money, maybe their lunch money. I'm not against the video games. They may be beneficial with eye-hand coordination or even with mathematics, but when you mix the video games during school hours and near school buildings, you might be asking for problems you don't need."
A contingent from nearby Pleasant Hill Elementary School joined Bedichek in the fight back in 1980, although principal Kay Beyer said she received her first formal call about the games last Week from a mother complaining that her child was spending lunch money on them. Beyer added that no truancy problems have been related to video game-playing at a nearby 7-11 store. Allen Poehl, amusement game coordinator for Austin's 7-11 stores, said company policy rules out any game-playing by school-age youth during school hours. Fulmore Junior High principal Bill Armentrout said he is working closely with operators of a nearby 7-1 1 store to make sure their policy is enforced.
The convenience store itself, and not necessarily the video games, is a drawing card for older students and drop-outs, Armentrout said. Porter Junior High principal Marjorie Ball said that while video games aren't a big cause of truancy, "the money (spent on the games) is a big factor." Ball said she has made arrangements with nearby businesses to call the school it students are playing the games during school hours. "My concern is that kids are basically unsupervised, especially at the 24-hour grocery stores. That's a late hour for kids to be out. I would like to see them (games) unplugged at 10 p.m.," adds Joslin Elementary principal Wayne Rider.
Several proprietors of video game hot-spots say they sympathize with the concerns of parents and school officials. No one under 18 is admitted without a parent to Chuck E. Cheese's Pizza Time Theatre at 4211 S. Lamar. That rule, says night manager David Dunagan, "keeps it from being a high school hangout. This is a family place." Jerry Zollar, owner of J.J. Subs in West Wood Shopping Center on Bee Cave Road, rewards the A's on the report cards of Eanes school district students with free video games. "It's kind of a community thing we do in a different way. I've heard from both teachers and parents . . . they thought this was a good idea," said Zollar.
Electronic Encounters in Southwood Mall last year was renovated into a brightly lit arcade. "We're trying to get away from the dark, barroom-type place. We want this to be a place for family entertainment We won't let kids stay here during school hours without a written note from their parents, and we're pretty strict about that," said manager Kelly Roberts. Joyce Houston, who manages The Outer Limits amusements center at 1409 W. Oltorf St. along with her husband, said, "I wouldn't let my children go into some of the arcades I've visited. I'm a concerned parent, too. We wanted a place where the whole family could come and enjoy themselves."
Arcades fighting negative imageThis article talks about three arcades. One in Georgetown called Eagles Nest, another in Leander called Krazy Korner, and a third called Smitty's Galaxy of Games on Lake Creek Parkway "on the fringes of North Austin". This is the one I remember the older kids talking about when I was a little kid. There was once a movie theater across the street from the Westwood High School football stadium and behind that was Smitty's. Today I think the building was bulldozed long ago and the space is part of the expanded onramp to 183 today. Eventually another unrelated arcade was built next to the theater that became Alamo Lakeline. It was another site of some unrecorded epic Street Fighter 2 and Mortal Kombat tournaments in the 90s.
Video games have swept across America, and Williamson and Travis counties have not been immune. In a two-part series, Neighbor examines the effects the coin-operated machines have had on suburban and small-town life.
Cities have outlawed them, religious leaders have denounced them and distraught mothers have lost countless children to their voracious appetites. And still they march on, stronger and more numerous than before. A new disease? Maybe. A wave of invading aliens from outer space? On occasion. A new type of addiction? Certainly. The culprit? Video games. Although the electronic game explosion has been mushrooming throughout the nation's urban areas for the past few years, its rippling effects have just recently been felt in the suburban fringes of North Austin and Williamson County.
In the past year, at least seven arcades armed with dozens of neon quarter-snatchers have sprung up to lure teens with thundering noises and thousands of flashing seek-and-destroy commands. Critics say arcades are dens of iniquity where children fall prey to the evils of gambling. But arcade owners say something entirely different. "Everybody fights them (arcades), they think they are a haven for drug addicts. It's just not true," said Larry Grant of Austin, who opened Eagle's Nest Fun and Games on North Austin Avenue in Georgetown last September. "These kids are great" Grant said the gameroom "gives teenagers a place to come. Some only play the games and some only talk.
In Georgetown, if you're from the high school, this is it." He said he's had very few disturbances, and asks "undesirables" to leave. "We've had a couple of rowdies. That's why I don't have any pool tables they tend to attract that type of crowd," Grant said.
Providing a place for teens to congregate was also the reason behind Ron and Carol Smith's decision to open Smitty's Galaxy of Games on Lake Creek Parkway at the entrance to Anderson Mill. "We have three teenage sons, and as soon as the oldest could drive, it became immediately apparent that there was no place to go around here," said Ron, an IBM employee who lives in Spicewood at Balcones. "This prompted us to want to open something." The business, which opened in August, has been a huge success with both parents and youngsters. "Hundreds of parents have come to check out our establishment before allowing their children to come, and what they see is a clean, safe environment managed by adults and parents," Ron said. "We've developed an outstanding rapport with the community." Video arcades "have a reputation that we have to fight," said Carol.
Kathy McCoy of Georgetown, who last October opened Krazy Korner on Willis Street in Leander, agrees. "We've got a real good group of kids," she said. "There's no violence, no nothing. Parents can always find their kids at Krazy Korner."
While all the arcade owners contacted reported that business is healthy, if not necessarily lucrative, it's not as easy for video entrepreneurs to turn a profit as one might imagine. A sizeable investment is required. Ron Smith paid between $2,800 and $5,000 for each of the 30 electronic diversions at his gameroom.
Grant said his average video game grosses about $50 a week, and his "absolute worst" game, Armor Attack, only $20 a week. The top machines (Defender and Pac-Man) can suck in an easy $125 a week. That's a lot of quarters, 500 to be exact but the Eagle's Nest and Krazy Korner pass half of them on to Neelley Vending Company of Austin which rents them their machines. "At 25 cents a shot, it takes an awful lot of people to pay the bills," said Tom Hatfield, district manager for Neelley.
He added that an owner's personality and the arcade's location can make or break the venture. The game parlor must be run "by an understanding person, someone with patience," Hatfield said. "They cannot be too demanding on the kids, yet they can't let them run all over them." And they must be located in a spot "with lots of foot traffic," such as a shopping center or near a good restaurant, he said. "And being close to a school really helps." "Video games are going to be here permanently, but we're going to see some operations not going because of the competition," which includes machines in virtually every convenience store and supermarket, Hatfield said.
Hundreds of students and curiosity-seekers lined up at the University of Texas Union to play three to five minutes of Dactyl Nightmare, Flying Aces or V-Tol, three-dimensional games from Kramer Entertainment. Nasty weather delayed the unloading of four huge trunks containing the machines, which resemble low pulpits. Still, players waited intently for a chance to shoot down a fighter jet, operate a tilt-wing Harrier or tangle with a pterodactyl. Today, tickets will go on sale in the Texas Union lobby at 11:30 a.m. for playing slots between noon and 6 p.m.The gameplay looked like this.
Players, fitted with full helmets, throttles and power packs, stood on shiny gray and yellow platforms surrounded by a circular guard rail. Seen behind the helmet's goggles were computer simulated landscapes, not unlike the most sophisticated video games, with controls and enemies viewed in deep space. "You're on a platform waiting to fight a human figure," said Jeff Vaughn, 19, of Dactyl Nightmare. "A pterodactyl swoops down and tries to pick you up. You have to fight it off. You are in the space and can see your own body and all around you. But if you try to walk, you have to use that joy stick to get around."
"I let the pterodactyl carry me away so I could look down and scan the board," said Tom Bowen of the same game. "That was the way I found out where the other player was." "Yeah, it's cool just to stand there and not do anything," Vaughn said. The mostly young, mostly male crowd included the usual gaming fanatics, looking haggard and tense behind glasses and beards. A smattering of women and children also pressed forward in a line that snaked past the lobby and into the Union's retail shops.
"I don't know why more women don't play. Maybe because the games are so violent," said Jennifer Webb, 24, a psychology major whose poor eyesight kept her from becoming a fighter pilot in real life. "If the Air Force won't take me, virtual reality will." "They use stereo optics moving at something like 60 frames a second," said computer science major Alex Aquila, 19. "The images are still pretty blocky. But once you play it, you'll want to play it again and again." With such demand for virtual reality, some gamesters wondered why an Austin video arcade has not invested in at least one machine.
“There’s no stopping online gaming,” Ader said [before Adelson's death]. “(Las Vegas Sands’) initiatives to stop online gaming, at this stage, are largely historic. There hasn’t been a lot of spending recently to do that, especially post-pandemic.”
“I think the company will see the value created by DraftKings and FanDuel and Penn (National) Gaming and others. They’re not foolish,” Ader added. source
tl;dr: WW2-Milsim Unit with emphasis on being beginner friendly and not too serious outside operations looking for more members for 2nd platoon. Apply through our forums if you´re interested! submitted by 91stAirborne to FindAUnit [link] [comments] Important Links Website: https://www.91st-airborne.com/ Official Youtube: https://www.youtube.com/watch?v=w-SC60Avmy8 Some funny videos recorded and edited by some of our guys: Operation Glacier ; Operation Polyphemos ; recent Training Operation Our very own newspaper: Stars and Stripes, Nov. 2nd Here´s some pics so you get the idea: First Platoon, First Squad, fighting in an urban area First Platoon, Company HQ, planning the next step First Platoon, 2nd Squad, getting wet boots (and more) First Platoon strolling through a forest on a nice summer day... what could go wrong? HOW DO I JOIN? To be a part of the unit you just need to join our Forums: https://www.91st-airborne.com/forums/. There you can fill in your (very short) application form and then you´ll get an automatic welcome message with further instructions. Just follow them and someone will be in touch with you shortly! We only do Basic Combat Trainings for serious applicants, so please make up your mind before you decide to join us. While we do not generally reject people who already play in another unit and we don´t have mandatory attendance rules when real life clashes with your wish to play arma, we will not commit to someone who is not willing to show the same commitment to our unit. Doing a basic training for someone who doesnt wish to join after all is just wasting the time of the applicant and the trainers alike. Afteryou´ve passed the interview phase and the BCT you earned your jump wings and are considered a full member of the unit with the rank of Pvt. You´ll be then assigned to Platoon HQ for a brief probation period. Once that´s done for, you´ll be assigned to one of the Squads in the Platoon you were trained in. GENERAL INFORMATION: As you can see, we are a semi-professional WW2 Milsim unit that plays as US Paratroopers. We might be quite a new unit but we´re growing fast nevertheless. Currently Fox Company only consists of Company HQ and 1st Platoon with a Platoon HQ Section and 3 Rifle Squads. The 91st currently has roughly 60 members, attendance rates at the operations range between 35 - 40 players. We do aim for a full Company sized unit in the future, and are preparing the launch of our second platoon! There´s still vacant slots in there, tho, so don't you worry! Another goal of the unit is to go through different eras as time goes on, so World War II will most likely be followed by Vietnam at one point (in the far future). The unit is relatively new and was created in May 2020 and one of our dedicated focuses is clearly to give inexperienced people a chance to play the game like it´s meant to be. That doesnt mean we are utterly inexpierienced. Our Company HQ brings tons of Milsim experience to the table and we do have several veterans of different, now disbanded or still active units. We have a whole crowd of very talented mission makers and aim for a pleasant and exciting experience for everyone. However, we are quite open to absolute newcomers and at least half of our players haven´t been in a Milsim Unit before. That means nobody will do the "Drill Sergeant" on you if you make a mistake. Every 'veteran' is there to help you and will give advice when needed. Especially your NCO's will always try to help you, be it with good advice, answering questions or doing some special short trainings to show you the ropes. Also we don´t take ourselves too serious, as you can see in the video links i posted initially. We´re currently looking for recruits to fill up a 2nd Platoon so thatis where YOU come in! Right now, we´re fighting in France in our European Campaign, so now is the perfect time to join! LEADERSHIP SPIRIT: The 91st is led by the principle that, while we do act professionally and as realistic as possible during operations and training, after all we are NOT in the real US Army so we aren´t that rigid when we´re not on official stuff. While we are trying to be as professional as we are able to in the field, new players shouldn´t be afraid to join us. Our NCO´s and CO´s are not only selected by skill and competence, but by personality too. We do make sure that whoever is put in charge of a part of the unit is someone who is there for his guys and is always keen to help new players with problems they might have. You can, after all, learn game skills and tactics, but you can't unlearn being an **********. UNIT HISTORY: 91st Parachute Infantry Regiment, Fox Company: The 91st Airborne was formed on the 4th of July 1940 as an experimental unit to be dropped behind enemy lines and disrupt enemy communication and supply lines, Recruitment started on the 9th of September 1940 and the unit was designated the 91st Parachute Infantry Regiment. [CLASSIFIED] was chosen as the location for the training facility under the name Camp Roanoke. On the 29th of April the recruits were in, under the command of Captain D. Winters and his back then XO Compton. Fox Company was the first to form. Unlike any other, this experimental unit had to meet the highest level of training as the soldiers were expected to fight without resupply for days as they jumped feet first into the chilly breeze of Axis occupied Europe. After the campaign in [CLASSIFIED] ended successfully, the 91st Airborne are currently fighting in France in the Western European Theatre of War. WHAT WE DO: We play as US Paratroopers in WW2, which means that the missions revolve around infantry based combat with little supplies. But the supply-situation is by far not the only difficulty we are facing during operations, since with the lack of any modern equipment, you´ll get challenged in ways you have never before. Because of that, there is a mandatory Basic Combat Training (BCT) that recruits will have to attend before they earn their Jump Wings and can join us in operations. It covers 3 phases that can be done on different dates since the training itself can be time-consuming and we see that recruits might have other plans. BCT Covers all the techniques, tactics and tools that are not part of your standard Arma III experience because of the setting or because they were added by mods. This includes but is not limited to: Our very own Code of Conduct, weapon and equipment familiarisation, formations and reaction to enemy fire, urban combat training, ACE and Enhanced Movement Mod familiarisation, Navigation without map markers or GPS and of course jumping and landing procedures. The BCT can be longer or shorter, depending on how familiar you are with the information provided. This ensures that you know the tools and tactics we use to fight and win our battles. Once BCT is completed, you are considered a full and equally respected member of the 91st Airborne. After you completed your BCT you´re a full member of the unit and can join us in our adventures. As your first assignment you´ll play as a rifleman in Platoon HQ to get a feeling for the Platoon related tactics and the general feeling of our operations. This probation period will last for 6 events, after that you´ll get your final assignment in one of the Rifle Sections. There are Platoon and Squad level live fire trainings if the Platoon HQ or the Squad Leader thinks, his or her group could use some excercise in certain areas. These always contain a little training part and an actual operation part, where we use what we´ve just learned so it doesnt get dull and theoretical. Operations revolve typically around a single target that needs to be taken, with several secondary targets along the way. Primary targets can be villages, cities, strategically valuable positions or enemy officers we need to capture. Our excellent mission makers make sure that the missions are always balanced with the number of attending players and diverse in their setting and objectives while being part of a coherent campaign so it never get´s boring or frustrating. These operations are then, again, embedded into an consistent campaign where the outcome of our operations affect the following missions directly and indirectly. WHAT WE DO OFFER:
The 91st Airborne do offer quite a few roles which work together like cogs in a wheel. The roles are as follows:
OPERATION AND TRAINING SCHEDULE: As of now Operations start on Saturday 18:00 BST. Most of our Units members are from all around Europe so we schedule operations and trainings with that in mind. However, if you´ve got no problem with that fact, you are absolutely welcome in the 91st, wherever you might live. BCT Dates will be provided depending on how many recruits there are. As of now, Thursday is reserved for Platoon Excercises. If you can not attend our operations or excercises, we ask you to tell your Squad Leaders so they can relay that information to Company HQ. Keep in mind, the Operations need to be balanced to the number of players that will be attending so that information is vital. That´s all, I think. Sorry for the wall of text. Feel free to PM me with any questions. |
tl;dr: WW2-Milsim Unit with emphasis on being beginner friendly and not too serious outside operations looking for more members for 2nd platoon. Apply through our forums if you´re interested! submitted by 91stAirborne to FindAUnit [link] [comments] Important Links Website: https://www.91st-airborne.com/ Official Youtube: https://www.youtube.com/watch?v=w-SC60Avmy8 Some funny videos recorded and edited by some of our guys: Operation Glacier ; Operation Polyphemos ; recent Training Operation Our very own newspaper: Stars and Stripes, Nov. 2nd Here´s some pics so you get the idea: Adapting to the battlefield: T/5 Moore taking out a machine gun nest in a building with his bazooka and the help of T/5 Adams 2nd LT Wonko havin a close look at some of his riflemen. And his riflemen have a close look at his glorious moustache aftermath of a convoy ambush historical pic: back then first & only squad of first & only platoon, June 2020 HOW DO I JOIN? To be a part of the unit you just need to join our Forums: https://www.91st-airborne.com/forums/. There you can fill in your (very short) application form and then you´ll get an automatic welcome message with further instructions. Just follow them and someone will be in touch with you shortly! We only do Basic Combat Trainings for serious applicants, so please make up your mind before you decide to join us. While we do not generally reject people who already play in another unit and we don´t have mandatory attendance rules when real life clashes with your wish to play arma, we will not commit to someone who is not willing to show the same commitment to our unit. Doing a basic training for someone who doesnt wish to join after all is just wasting the time of the applicant and the trainers alike. Afteryou´ve passed the interview phase and the BCT you earned your jump wings and are considered a full member of the unit with the rank of Pvt. You´ll be then assigned to Platoon HQ for a brief probation period. Once that´s done for, you´ll be assigned to one of the Squads in the Platoon you were trained in. GENERAL INFORMATION: As you can see, we are a semi-professional WW2 Milsim unit that plays as US Paratroopers. We might be quite a new unit but we´re growing fast nevertheless. Currently Fox Company only consists of Company HQ and 1st Platoon with a Platoon HQ Section and 3 Rifle Squads. The 91st currently has roughly 60 members, attendance rates at the operations range between 35 - 40 players. We do aim for a full Company sized unit in the future, and are preparing the launch of our second platoon! There´s still vacant slots in there, tho, so don't you worry! Another goal of the unit is to go through different eras as time goes on, so World War II will most likely be followed by Vietnam at one point (in the far future). The unit is relatively new and was created in May 2020 and one of our dedicated focuses is clearly to give inexperienced people a chance to play the game like it´s meant to be. That doesnt mean we are utterly inexpierienced. Our Company HQ brings tons of Milsim experience to the table and we do have several veterans of different, now disbanded or still active units. We have a whole crowd of very talented mission makers and aim for a pleasant and exciting experience for everyone. However, we are quite open to absolute newcomers and at least half of our players haven´t been in a Milsim Unit before. That means nobody will do the "Drill Sergeant" on you if you make a mistake. Every 'veteran' is there to help you and will give advice when needed. Especially your NCO's will always try to help you, be it with good advice, answering questions or doing some special short trainings to show you the ropes. Also we don´t take ourselves too serious, as you can see in the video links i posted initially. We´re currently looking for recruits to fill up a 2nd Platoon so thatis where YOU come in! Right now, we´re fighting in France in our European Campaign, so now is the perfect time to join! LEADERSHIP SPIRIT: The 91st is led by the principle that, while we do act professionally and as realistic as possible during operations and training, after all we are NOT in the real US Army so we aren´t that rigid when we´re not on official stuff. While we are trying to be as professional as we are able to in the field, new players shouldn´t be afraid to join us. Our NCO´s and CO´s are not only selected by skill and competence, but by personality too. We do make sure that whoever is put in charge of a part of the unit is someone who is there for his guys and is always keen to help new players with problems they might have. You can, after all, learn game skills and tactics, but you can't unlearn being an **********. UNIT HISTORY: 91st Parachute Infantry Regiment, Fox Company: The 91st Airborne was formed on the 4th of July 1940 as an experimental unit to be dropped behind enemy lines and disrupt enemy communication and supply lines, Recruitment started on the 9th of September 1940 and the unit was designated the 91st Parachute Infantry Regiment. [CLASSIFIED] was chosen as the location for the training facility under the name Camp Roanoke. On the 29th of April the recruits were in, under the command of Captain D. Winters and his back then XO Compton. Fox Company was the first to form. Unlike any other, this experimental unit had to meet the highest level of training as the soldiers were expected to fight without resupply for days as they jumped feet first into the chilly breeze of Axis occupied Europe. After the campaign in [CLASSIFIED] ended successfully, the 91st Airborne are currently fighting in France in the Western European Theatre of War. WHAT WE DO: We play as US Paratroopers in WW2, which means that the missions revolve around infantry based combat with little supplies. But the supply-situation is by far not the only difficulty we are facing during operations, since with the lack of any modern equipment, you´ll get challenged in ways you have never before. Because of that, there is a mandatory Basic Combat Training (BCT) that recruits will have to attend before they earn their Jump Wings and can join us in operations. It covers 3 phases that can be done on different dates since the training itself can be time-consuming and we see that recruits might have other plans. BCT Covers all the techniques, tactics and tools that are not part of your standard Arma III experience because of the setting or because they were added by mods. This includes but is not limited to: Our very own Code of Conduct, weapon and equipment familiarisation, formations and reaction to enemy fire, urban combat training, ACE and Enhanced Movement Mod familiarisation, Navigation without map markers or GPS and of course jumping and landing procedures. The BCT can be longer or shorter, depending on how familiar you are with the information provided. This ensures that you know the tools and tactics we use to fight and win our battles. Once BCT is completed, you are considered a full and equally respected member of the 91st Airborne. After you completed your BCT you´re a full member of the unit and can join us in our adventures. As your first assignment you´ll play as a rifleman in Platoon HQ to get a feeling for the Platoon related tactics and the general feeling of our operations. This probation period will last for 6 events, after that you´ll get your final assignment in one of the Rifle Sections. There are Platoon and Squad level live fire trainings if the Platoon HQ or the Squad Leader thinks, his or her group could use some excercise in certain areas. These always contain a little training part and an actual operation part, where we use what we´ve just learned so it doesnt get dull and theoretical. Operations revolve typically around a single target that needs to be taken, with several secondary targets along the way. Primary targets can be villages, cities, strategically valuable positions or enemy officers we need to capture. Our excellent mission makers make sure that the missions are always balanced with the number of attending players and diverse in their setting and objectives while being part of a coherent campaign so it never get´s boring or frustrating. These operations are then, again, embedded into an consistent campaign where the outcome of our operations affect the following missions directly and indirectly. WHAT WE DO OFFER:
The 91st Airborne do offer quite a few roles which work together like cogs in a wheel. The roles are as follows:
OPERATION AND TRAINING SCHEDULE: As of now Operations start on Saturday 18:00 BST. Most of our Units members are from all around Europe so we schedule operations and trainings with that in mind. However, if you´ve got no problem with that fact, you are absolutely welcome in the 91st, wherever you might live. BCT Dates will be provided depending on how many recruits there are. As of now, Thursday is reserved for Platoon Excercises. If you can not attend our operations or excercises, we ask you to tell your Squad Leaders so they can relay that information to Company HQ. Keep in mind, the Operations need to be balanced to the number of players that will be attending so that information is vital. That´s all, I think. Sorry for the wall of text. Feel free to PM me with any questions. |
GFL Corner | Matsuda | GFC | Gamepress | GFWiki |
---|---|---|---|---|
G-Doc #1 | G-Doc #2 | G-Doc #3 | "Official" Vid | Prio Guide |
1st Ech |
I've heard things about Newbie Career Quests. What is it and how do I get it?Things that newbie commanders can use to boost their early game.
I think I drove myself into a wall not doing things efficiently. Do I have to restart my account to progress better?Nah. You'll be just fine continuing. Just do things better from now on.
How do I level my girls? And I heard about corpse dragging, What is it?First is grinding them on leveling maps. Corpse dragging is a resource efficient way to grind XP. The where and how. Dragging 0-2.
Is GFL being phased out/abandoned?
When do I do night campaigns?Best metric would be when career quests send you there. Unlock them by completing the next chapter's emergency map (i.e. 11-4e unlocks 10-1n). Remember to equip PEQs to negate the accuracy penalty and bring HGs for map vision.
Is it worth to reroll in this game?Depends on what you value more. If you want a pretty easy time until endgame, no need. Game gives you free strong dolls. Endgame? Mostly not, since this is a game of accumulation instead of meta characters.
What teams should I build?ARSMG first, then whichever second ARSMG or RFHG you need more, then the other one you haven't made yet, then MGSG if you want.
My team says Ammo/Ration depleted.Move them to helipad. Double-tap them. Resupply is yellow button.
I just had a skirmish and saw that my team isn't in proper formation. Can I fix it without quitting the map?me not caring enough to paraphrase it
How do I get the gold medals in maps?
Do I keep the drops if I terminate/restart?"Recently acquired" option in the armory says yes.
Why do I get the lack of ammo/ration warning and sometimes not?You'll get the warning when you lack either of them and when you can see the enemy.
I missed a major event, will it come back?6mos. after their release they get added to the Campaign tab. For collabs... hope for the best.
What's the sequence of the stories?Just the overview.
How to read the story again? It's not available in the story playback in Index.Settings>Game>Story Playback then play the stage again. Or just Youtube it.
Where can I read the MOD, costume, event stories etc?Every story and details should be included here.
I want to read the GFL lore. Is there any summary out there?Video format.
How do I change my commander's gender so I can change their dirty clothes?Change gender in the commander's wardrobe, which can be visited by tapping the arrow below then tapping WARDROBE, or tapping your commander name then tapping on the avatar.
What does Infinite Surprise Dyes do?Changes the appearance of your commander's clothes, IF they can be changed, that is.
What commander costume sets do the older servers have right now?So far, nothing that the EN version doesn't have.
I saw that commander costumes have skills. How do I level it up?Get another costume set with the same skill.
What should I buy from the black market?Consumables first.
Which dolls should I use for expedition?
Can I deploy two or three of the same pets in expedition?Actually, that is the method used by min-maxers regarding advantaged pets.
Can the basecamp not give expedition loots?Only if you didn't do one. If you did and no visible loot, restart app.
Which pet corresponds to which exploration material?Cat - Bricks/City; Dog - Buttstock/Snowfield; Bird - Acorn/Forest; Misc - Fluid/Wasteland
If advantaged dolls change mid-expedition, which one determined your rewards, the advantaged on the start of exploration or at the end?The start of the expedition.
How to HOC?Yes. Yes. Yes. Yes. Yes. Yes.
How high should my Reload stat be to have an effect in attack speed?CC guide.
Which HOC chips should I use?Your local reddit guide. Another guide. Gampress guide.The Android version.
Which HOCs should I iterate first?AGS>2B/M2>AT4>BGM. No quoting.
When do I get to unlock the whole HOC grid/matrix/board?At full promotion. The yellow ★★★★★ one.
Which HOC can destroy buildings?All of them. Building attack damage uses the Pierce stat.
How can I get Data Patches?Either from the Code Refactoring menu in the Garage or getting a 5★'d HOC's Core Data.
What are Data Patches used for?For Iterating FSTs beyond yellow 5★. They have to be level 100 and at 5★ for Iteration to be available.
Is there a voodoo recipe for *insert pennies here*?Freedom of information, just add net connection.
When should I do T-Doll Heavy Production?Preferrably during rate-ups. Low priority otherwise.
Theater tips?Theater tips. Theater tips. Theater tips. Theater tips.
Do I have to save HOC charges and Fairy points for the boss?Nope. Joins boss battle regardless of charges. Replenishes on next raid. Go ham.
What does "Settle Reward" do? It sounds ominous.More like "Settlement Reward". Just shows you things you'll get once Theater ends.
How much CE do I need for a good score?Just put your best stacks in your unused slots, especially in boss nodes.
I can't beat the current stage. Is this it for me?Nope. Just fall back to the last boss node you can handle. These nodes can mitigate the "beaten stage" penalty so it's worth more than non-boss higher node.
I wasn't able to place high enough to 5★ the reward HOC. Is there another way to get their central data?Wait for the next theater and they'll join the HOC gacha.
I'm thinking of using Landmine Fairy. Will they work?Well yes... as a stat stick. Can't use a Strategy Fairy skill in theater
How do Neural Upgrades work?Gamepress. ATM. GFLCorner.
What's the Fire Control Core for?Necessary for modding 5★ dolls.
What's the time frame for modding dolls?From their release 'til forever.
Which dolls have a Mod in the older servers?Unupdated as of now.
If I Mod my T-doll, is Level 100 still considered max level?Thankfully, this is where common sense wins. In short, NO.
Where can I Mod my dolls?Research>Neural Upgrade tab at the left.
Who should I MOD first?Gamepress version.
Can I use duplicates to raise my doll's MOD level?Yes, unless you're modding 2★ dolls. First, go to factory then dismantle all dupes. When you get enough cores, you can use them to raise MOD levels.
Why didn't I complete "Consume 100 batteries" for the bingo mission when I EXP trained my HOCs?Because you can get them back, that's what. It only counts when the training is finished, meaning there's no way to take it back.
Do auto-battles count for "Defeat Enemies"?No.
What do I do with unused Keycards during the bingo event?Keep them. You'll get 5 Calibration Tickets per 1 Unused Keycard. Points go to trash. Source: Game info tab.
Will the current event currency carry over to the next event?No. Event currencies are for the current ones only.
When will my event medals expire?One week after the end of said event.
Will the *insert ranking reward here* be available in the future?Only if they rerun ranking maps.
Where can I see rankings?Tap the bottom-right arrow at the main screen.
I wasn't able to clear the event. Will I still get the clear rewards when they get added to Campaign?Nope. Gutted rewards compared to original. Free shit is free shit, and doll rewards gets cycled to Limited Dolls.
What's the optimal way of clearingUsing the Targeted Draws to fully clear the board in one go.BingoKey Card Events?
What are fairies?ATM Guide.
How do fairies work?GFC.
Does the Fervor talent give a 10% boost at the beginning of the battle?0s, 8s, 16s. So yes.
Can fairies be recovered from Index?No, unfortunately.
I've heard of GFAlarm. Is it safe to use?It's not modifying anything that can affect their income nor does it modify gameplay elements that would necessitate a ban. Should be fine.
Is it fine to use GFCalc?Recommended more like.
Are keybinds bannable?"Officially" recommended not to use keybinds. If you're willing to take the risk, go for it. Macros ARE a bannable offense, full stop.
Which emulators are good for GFL?Mumu is the most recommended. There's also Nox, Memu, LDPlayer... Bluestacks seems to get shat though.
Any substitute for brainlets damage sim?Github version and non-English version for starters. ATM has one too. Hycdes.
Auto-battles?Saves your sanity from painful-AF-to-grind-for-drops maps for starters.
Which map is best for auto-battles?List of auto-battle statistics. Commentary.
What does total exp in the auto-battle completion mean?...Not sure.
I can't do auto-battle even though I met the required CE. What happened?Is it a night map? If it is, refer to night CE. If it still doesn't let you, increase CE, some required CE are listed wrong.
Can I get SPEQs/Limited dolls from auto-battles?Yes, you can.
Do support echelons use equipments?Equipments, formation, and apparently costumes too are saved instances. Doll levels, equipment levels, skill levels, and chibi aren't.
I can't deploy a friend echelon. What do I do?"Unable to deploy Support Echelon before the mission starts!". Maybe it's possible to set support echelon after starting the mission". If it's still a no, restart or check how many are allowed.
How do friend batteries work?From QnA.
Why aren't my dorm batteries appearing?Either it's because it's not their time yet or that you should check your surplus batteries.
Which dolls appear in which dorms?Echelon position corresponds to dorm positione i.e. Echelon 1 in Dorm 1, Echelon 2 in Dorm 2, etc.
What are all the available pets right now?If the pet you're looking for isn't here, it might be a Cafe Costume Story reward.
I didn't get *insert reward here*. I checked my inventory but they're not there. How do I get them?Have you checked the quests? What about the mail? If you did and they're still not there, either restart or wait for a few days.
How do I get a higher success rate for logistics?Levels.
Would the equipment I'm enhancing get bonus points if I used an enhanced fodder?Apparently no.
Which SF units are considered dolls/machines/armored/unarmored?Note that Jupiter Cannons count as unarmored machine type.
Will there be problems with switching between two devices regularly?Only if you think that manually logging in is a problem.
What's the Double Jupiter formation?M4 MOD II + self-buff RF (usually IWS) + 3 HG (usually ROF buffers).
I can't access the new map even though I already cleared the prerequisite map.Beat it again.
When will dorm battery, daily gift, friend battery reset?Clock for your every need. And ranking updates one hour after Kalina's Daily Gift.
How can I play GFL if Apple Store doesn't have it?Use Android, use emulator, use VPN, use jailbreak.
How does the rescue station work?I claim no ownership.
What're the rewards for the Defense Drill?Also includes the things you'll fight.
When is the anniversary?May.
What does the Download Data button in the settings do?Basically fairy and equipment texture, and dorm-related stuff.
How do I bind my account?Settings>Manage Account>Bind to your preferred account.
How do I kite using an emulator?Keybinds are favored.
Is it fine to use green equips?Advised to use if lack gold ones. Do calibration only on gold ones for efficiency. Otherwise, fine to level them up.
How do I fill up the Enemy Index?Just fight them. Win or lose, we get them.
Where can I get doll/fairy costume art?Updated to CN servers.
How do I remove HOCs from Target Practice?Tap on them again.
What does "Event" mean on the left side of the mission select screen?Combat Missions: If there is a new night map, SPEQ rate up for X-4n.
Which should I prioritizein the Data Room, Combat Reports or Special Combat Reports?SCRs primarily because you can just EXP sim, corpse drag, and auto-battle the dolls, and also because basecamp sells far more CR than SCR. Note that you'd need 5000 SCRs to fully level a fresh HOC.
How do I maximize the efficiency of my RFHG echelon's ROF?...I'll just leave it here.
What do advantaged dolls in combat map mean?20% FP boost for AR, RF, MG. 20% EVA boost for SMG, HG, SG.
DSR-50 | Five-Seven | TAC-50 | OTs-14 | CZ-75 |
---|---|---|---|---|
AK-74u | AUG | Ballista | R93 | JS 9 |
Lewis | HS2000 | M82A1 | Desert Eagle |
KLIN | UMP40 | Honey Badger | Cx4 Storm | PP-19 |
---|---|---|---|---|
KSVK | M1895 CB |
Type81R | RPD | Super SASS | MT-9 | Ots-44 |
---|---|---|---|---|
Type59 |
Z-62 | 6P62 | 62 Shiki | ASh-12.7 | ARX-160 |
---|
AR70 | SSG 69 | F1 | EVO 3 | HK45 |
---|
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